Saturday, August 13, 2011

MotorStorm


MotorStorm is one of the exclusive series that became the mainstay of Sony's PS3. This series is also a first-party series that has penetrated the first three titles in Sony's next-gen console them. An achievement which was celebrated by the developer, Evolution Studios, while continuing to think of the latest innovations for the racing series such death.

MotorStorm is a racing game that always presents the action-packed, and it continues until now, the destruction and chaos is the core of MotorStorm Apocalypse. A game that focuses more to the destruction rather than race, it is very typical of this game.

In the Apocalypse, players will race in the world being destroyed, precisely in a city that is slowly crumbling to rubble. With the city destroyed buildings and debris everywhere, players will face challenges from the environment and of course from the other racers.

Racing games and the storyline does not get along, in Apocalypse too. Overall, the Evolution has been assembling a whole story is pretty good, but it does not come from a variety cutscene that appears on the sidelines of the race in single palyer mode Festival. like other racing games, maybe we better to skip and go directly to a racetrack.

Level of destruction that is presented is phenomenal, and with impressive Evolution managed to destroy the entire city without keteteran. Although bridges and buildings collapsed, but its frame rate stays smooth.


Unfortunately, the vehicles are not as graphically displayed. MotorStorm's not a game that emphasizes the handling, but beyond the capabilities that are owned by a variety of vehicle, still feels something is missing for a racing game.

New additions such as the hot hatch and the muscle car is quite comfortable and stable in terms of bend angle, but unfortunately the two-wheeled vehicle that is not good as it. Superbike and Chopper is rather difficult to control.
MotorStorm always be a game of 'cruel'. With the abundance of debris falling from the sky, it is very easy for players to hit the ruins. The purpose of this game seems to always destroy the vehicle player, a situation that sometimes can be very tiring and frustrating. The more frequent play, then the track that there will be more familiar to the vehicle the player will not often become victims.


Fortunately the multiplayer offline not disappointed. The mode will remind the players to thrill race four players in split screen, and Evolution has been presented well. Game will continue smoothly despite the chaos and destruction must display on the four screens SplitScreen. Obviously this mode is the most prominent mode in MotorStorm Apocalypse. Race among the ruins is stressful and difficult for suspected.

Friday, August 12, 2011

The Witcher 2


The Witcher 2: Assassins of Kings is a gift, gilded with moments that stay with you even after the curtains close on its dark tale of uncertain pasts and uncertain futures. Like the rare Roses of Remembrance you might find growing in this role-playing game's lush fields, these moments are carefully cultivated. Some bugs, combat quirks, and other foibles prove bothersome, but they don't greatly diminish the impact of exploring a dungeon whose walls ooze the agony you've just witnessed. This superb role-playing sequel offers a bold world woven together by tenuous alliances and closely guarded secrets.

The Witcher 2's phenomenal visual design isn't its defining characteristic, but it's an effective lure and makes for an immediate connection with the game's provocative tone. In The Witcher 2, sights like these communicate so much. The delicate lace of a sorceress's collar gives her a regal air, yet dark makeup and dark brown eyes speak to mysteries beneath the surface. Walls, cliffs, and meadows aren't just repeated textures. The superlative art is rendered by equally superlative technology that ensures you can admire the rips on a mercenary's trousers, a harpy's individual feathers, and the buckles and seams on Geralt's clothing. Yet The Witcher 2 is as much about grand gestures as it is textural detail. Pungent colors, roaring flames, and shafts of glowing light make mainstay environments like sewers and caves a wonder to explore. The game is nevertheless demanding of your hardware, though it is attractive even at lower settings. A few imperfections stand out amidst all the graphical wizardry, such as mechanical facial animations, characters that pop in during cutscenes, and the occasional frame rate dip. But such quibbles are easily tolerated in this luxuriant digital world.



And what a world it is, alive with activity yet tinged with violence and sorrow. The opening moments ready you for the game's brutal overtones, showing a captive Geralt of Rivia whipped and taunted by his jailers. Geralt's defaced flesh is not an easy sight to take in, but it's thematically relevant: The witcher is scarred by his past. Geralt, once thought dead, is still piecing together his memories of a savage battle and a beauty called Yennefer. The story takes its cue from these lost memories, juxtaposing violence and sex. It also presents both as inevitable and natural results of the human (and nonhuman) condition. You can still bed various women in The Witcher 2, as you could in the original game, though you no longer collect sex cards. Lovemaking (or ploughing, as so many characters call it) is a frequent subject of conversation, and it's one of Geralt's favorite pastimes. You can bed a few different women, and the game hardly shies from nudity, handily earning its mature rating. Geralt seeks clues to his past, as well as the royal assassin that ended the life of King Foltest at the conclusion of TheWitcher. Geralt is blamed for Foltest's murder, but as he gets closer to the true killer, he becomes more and more involved in the region's power struggles. Characters new and old both assist and hinder Geralt's quest. These include the flamboyant bard Dandelion and the earthy Zoltan, a foul-mouthed dwarf who, like most of The Witcher 2's dwarves, loves women and drink. Dwarves are a rich source of humor in most role-playing games, and The Witcher 2's are no exception. It's initially funny to learn that teetotaling dwarves are outcasts. You might admire a bearded character's enthusiasm for heading to battle for the first time, but when pressed, he admits his misgivings. Aside from the occasional expository speech, most of the dialogue sounds natural, including the asides spoken by random citizens. The Witcher 2 is not an open-world game in the way of The Elder Scrolls games; each area is relatively contained though expansive enough to encourage exploration. The characters at your side, the enemies you face, the dialogue--they all differ based on a series of decisions that the game never forgets. And these aren't "good" or "bad" choices: these are ambiguous circumstances with ambiguous results, which is just as well. Geralt is not interested in heroism or villainy. He navigates turbulent waters seeking neither justice nor injustice, only answers
A number of stupendous moments punctuate your choices. Typically, the events you most fondly recall from RPGs are story related: the characters, the plot twists, the losses, the finales. By contrast, The Witcher 2 etches gameplay events into your imagination. This moment is recalled several times later yet retains its power due to its otherworldly ambience, sense of scale, and fun combat.

If you played the original Witcher, then forget what you learned from its combat mechanics. The Witcher 2 abandons that rhythmic system for a more traditional and challenging one. You initiate standard attacks with your mouse, and you block and cast signs (Geralt's magic spells) with the keyboard. Your first encounter during the prologue/tutorial makes for a punishing introduction: Expect to die a few times as you learn just what the game expects of you. Eventually you grasp the rhythm, which is similar to that of the PlayStation 3 game Demon's Souls. You must position yourself well and pay close attention to your supply of vigor, which is required to block, as well as cast signs; get in a few choice hits; and then block or tumble into a safer position. There's a great sense of weight in every swing. Geralt might somersault toward his victim and slash him with a steel sword or use a flaming staff pilfered from a succubus to land slower, heavier blows. As you level up and spend skill points in four different skill paths (witcher training, swordsmanship, magic, alchemy), combat becomes more manageable, and you begin to feel more powerful. And yet, the action never becomes a cakewalk, and it always retains a sense of urgency.

And so death is inescapable, but The Witcher 2 allows you to properly prepare before trying to conquer the wilds. Meditation is a returning mechanic, though you no longer have to find a campfire as in the first game. Potions are toxic to Geralt; thus, the number you can drink is limited. When the story snatches you up into a series of battles and cutscenes, you may never be allowed to meditate and, thus, never reap the benefits potions may have granted. It's a neat way of taking a game-y function and making it seem more natural. Other interface quirks are less understandable. Not so minor are the few quest bugs that can aggravate your travels. The only solution to these circumstances is to hope you accidentally stumble upon the next phase of the story or reload a previous game save. These are disappointing errors in a well-made game with an otherwise stellar presentation.


Combat is central to The Witcher 2, but it's not the only way to pass the time. You can trade blows with certain locals, though you may cringe when you first learn that doing so entails quick-time key presses--the kind associated more with console action games than computer RPGs. (Such quick-time events crop up in various boss fights and other scripted sequences as well.) Like many ambitious games, The Witcher 2 requires you to shoulder some minor burdens; in this case, it's a finale without bite and some unfortunate bugs. This distinguished game makes an important statement: Visual beauty, challenging action, and game-changing decisions can coexist in a modern RPG. In one beauteous stroke, The Witcher 2 has raised the stakes. No longer need we accept that role-playing games must sacrifice the quality of one element in favor of another.

Wednesday, August 10, 2011

Fable III


Fable III has been released and the results are actually managed to meet the expectations of his fans. It tells of the journey of a prince who tries to free his kingdom from an evil brother and basically the game is divided into two parts. The first part is the longest part of building a team of heroes that can fight the insurgency. This is accomplished by slowly and build up wealth and power, completing quests and interacting with local townspeople.
Completed the main task and the game will take place dramatically is one reason why this game is very good.

Narrated half a century has passed since the events in Fable II. Industrial era has emerged in Albion, but all that comes with oppression, despair and starvation. Children are all employed at the plant and the beggars who filled the streets filled with dirt. A leader who does not know mercy, child of the main character in Fable II, sat on his throne and squeeze all he could get. Albion now needed a new hero and this is where your role emerge. As a brother or sister of the king who ruled the country for this, is your task to collect a lot of troops to overthrow the leadership of the king and give back hope to the Albion.

Indeed Fable III has a similar storyline like a fairy tale. Game design itself is also very precisely with the Fable games before. You will run the mission, the fight against Hobbes, collect some items and explore the hidden world that is so broad and flexible and is filled with elements of British-style humor. Now, everything is much more regular and more traditional than ever before.


Now, who managed to make Fable III was unique is because of the politics surrounding the layer of this Fable. The main goal of the game now is to gather as many followers as possible so you can move a step forward again, so automatically you will be able to unlock new game elements, upgrade your character and ultimately, to overthrow the tyrannical king. Actually similar to your efforts in the political world. By completing missions, giving money to beggars, shake hands and make an appointment to the important leaders in the world is one way to prove that you yourself deserve to be called a hero.


After all that's done is done, the game become more attractive again. Unlike most games there are fairy tale, a king or queen will not automatically end it all. All the promises you've ever given to the community and the people who had never met before will charge you promise to you and it is your duty is to fulfill that promise. This is one part of the game that successfully makes it unique and could encourage players to take actual decisions with consequences that are also ready to wait for gamers.


While Fable III is not a difficult game, but we think that makes this game interesting for us is that the decision you take has its own consequences. Because the decisions you have taken that would provide a causal effect is not guessed at, and sometimes, there are few consequences due to the decisions you take could cause harm to some parties. There is absolutely no easy way to solve the problem. Now, your position as a leader will be tested, if you fit to be a leader or not. Fable III aspire to becoming a lot of players playing on that tune, and if this game continues to grow rapidly it is not impossible that this game will be Final Fantasy compertitor who first recognized the crowd.

Diablo 3


Two decades ever since the three rulers of darkness, Diablo, Mephisto, and Baal ravaged world of Sanctuary and all its contents. Until now finally after the third Prime Evil was defeated, the people who used to feel kedashyatannya Sanctuary gradually began to forget the bad events.

During his visit back to the ruins of Tristram Cathedral, Deckard Cain is trying to find clues to defeat new dark figure who began returning to undermine the human, the sky appeared a sign of a flash of fire just grabbed the first point to the emergence Diablo Sanctuary. A sign of the heavens is like to call for the heroes of Sanctuary to bounce back fight to protect the world from the dark influence of Burning Hell.

Similarly, a glimpse of the storyline is trying appointed Blizzard in Diablo III. As revealed in the first demo of this game in public at the time the Blizzard Invitational 2008 annual event, held in Paris, 28-29 June. By introducing the two characters (of which there are five characters in the game), the Barbarian and Witch Doctor. "We've been wanting to explore the storyline and gameplay elements of Diablo into a stage further," said Mike Morhaime, as the CEO and co-founder of Blizzard Entertainment.

Blizzard admitted that the development of Diablo III has been carried out from 2005, with the initial artistic designs differ from that shown in the demo this time. In the process until now, the creators of Diablo III teams totaling 50 people has undergone three revisions. Among the team's creator, Jay Wilson's name listed as the responsible design that never handle Warhammer 40,000: Dawn of War and Company Heroes.


Later, the Diablo III playable for single player and multiplayer as well. According to the plan, no matter prepares Blizzard Battle.net players who can connect with each other for easier and make the cooperation among the players to make it more enjoyable. It is too early to know when Diablo III will be released in Indonesia. However, the Blizzard promises to release Diablo III to many countries simultaneously.

Use of new skill becomes easier in Diablo III, because of the combat system and new user interface that prioritizes the use of skill rather than use potions. Blizzard is trying to reduce the use of potions by gamers for gamers too often become highly dependent on potions during the fight than they use the skills they have. By that, now every enemy will drop a health item globe, whose function is to add your health as well as other players are one group with you. One of the best features in Diablo III compared to the previous game series is in-game events that flowed so neat and well in line with the original storyline in the game trying to be appointed. The random scripted events sound like one of the coolest additions to the game. Each play-through, players will encounter scenarios that are quite different from their previous trip through the game. In one area, you might see a house filled with undead enemies--along with a story about the home's former residents. The second time you play through, that same area might contain a caravan that you'll be prompted to escort to safety. The next time that area might simply be filled with monsters just begging for the opportunity to be killed by you. Scripted events look to greatly increase the level of immersion into the world of Diablo III while keeping the player coming back for more at the same time. There will also be a conversation system in the game, which will give voice to your character in the game; more so than the handful of exclamations your character had in the previous game. We hope to learn more about the conversation system for Diablo III over the weekend and will report back with more details.


Beyond that, Blizzard is still shut up about the exact number of character classes that can be played at Diablo III later releases. Although it has been confirmed by Blizzard that not all the classes in Diablo II will be brought well into Diablo III. Plus, blizzard has not been able to determine how many gamers can play together with a game feature online co-op who incidentally is very vital in this game.Plausibility of hell to be able to play together with online co-op feature that eight people, but they reasoned Blizzard will take the decision to prefer the comfort of his players in playing the game, then most likely will not amount to eight people.

Tuesday, August 9, 2011

Mafia 2


Mafia II finally appeared and this time you will be brought into the adventure in the Italian city that once again, will involve the mafia groups (according to the title game itself). As usual, you'll adventure with the Grand Theft Auto-style game, complete with a vehicle that you can get anywhere, the weapons are also quite varied (in accordance with its time) and do not forget also the way the story is quite interesting. Now the question is, whether the Mafia II is satisfying as its predecessor? Let us discuss with the review below.

In Mafia II, you will play as a guy named Vito Scaletta, a young Italian, who had just returned from World War II. Vito's return was not only welcomed by his family, but also the bad news related to its debt ¬ father is very large. While the father had died. Finally, Vito asked for help his friend, Joe Barbaro to find employment. From where Vito will meet with various characters who eventually made him as an accomplice Falcone mob family. Vito had to fight against the various machinations of the three major mafia groups, namely Falcone, Vinci, and Clemente Upon returning from the war, he knows the fact that it turns out his mother and sister, was in trouble borrowing money with a loan shark. Vito who discovered this fact began to try everything and finally decided that life is "not wealthy" is not suitable for him. Afterwards, Vito started doing all the dirty work to earn money and pay for his life with a glamorous life, ranging from eliminating a person, stealing cars and much more.


Well, all events in this game takes place in Empire Bay, a city designed in such a way that is similar to New York City, complete with residents, police, vehicles as well as Playboy magazine can you find lying about anywhere. The first time you play this game, we are confident you will feel the atmosphere of an open-world game that has been waiting for you, with the mission and tasks that you must run. You can also find lots of things that will certainly make you think that this game is a MUST open-world game. There are clothes shops, there are gun shops, no restaurants and much more. If you have problems with the police, you can choose to pay a fine to the police if it's a mistake you only have small errors (such as speeding and such). If the fault is associated with murder, you can change clothes to fool the police. What about vehicles? All you need to do is go to a repair shop and ask the mechanic to change the number plate. Why replace the license plate number or change clothes? Because this time, the police will be more than just catch you alone, but this time they will also remember the face (perhaps more precisely the appearance) as well as considering the number of police vehicles you. If you want to survive, then you must complete several tasks at the top. You will get some money if the mission can be completed. In addition, you can also earn money by robbing a store or stealing a car and then sell it. To rob a store, aim your weapon to the clerk. If you want to rob a gun store, kill the seller. If not, you will be shot first. To steal a car there are two ways, namely using lockpick or break the glass. Found money you can use to buy clothes, modifying cars, and buy weapons and ammunition.


But it was all just camouflage it. Why do we say camouflage? Because the truth in this game, you are always guided by the existing storyline. You'll never really get a chance to really explore it freely Empire Bay. While it is sometimes you can do little exploration, but it's all just temporary. Once completed, all you know is that apparently the game has you play for a few hours it was finished.

Does this necessarily make it a bad game to play? The fact is, even though there may be a good idea if the game is also getting the freedom to roam as well as Grand Theft Auto full of freedom. As a game that seems truly mission-oriented, this game is a good game. But unfortunately, precisely because of it, this game was changed to seem like a container to accommodate a city that seems unrealistic. It is true there are many people passing by in this game, but they all seem stiff and it makes the game seem empty.

Ghost Recon : Future Soldier

Ghost Recon: Future Soldier is the newest series in the popular game. GRFS has a faster tempo than the preceding games, the tactics that are run in a few seconds and the battle will be closer to the players. Displaying a Ghost (player character) who ran and moved to shelter, stopping briefly and then shoot down a helicopter with a rocket launcher, is proof that despite GRFS cover is still a game-based action game that combines first person and third person.


The new thing is the link-up of his system, an innovative new way nan in cooperative mode that is becoming a trend in games today. "A lot of people figure out how to work in a team if there are children running around us, screaming and crying," says author GRFS, Gabrielle Shrager.

GRFS solutions offered are very simple, a switch that connects the player with all the other players. Up to four players can work together as a unit with 360 degree vision. "I think this is the first game that allows players to work well without having to yell at other players," believes Shrager.

This is an interesting idea that its value can only be tested when this game came out. In theory, high skill players were able to become a leader, directing three other players as additional weapons for himself. Anyone who feels constrained to take off the button and run free. The situation in the game will be adjusted to mechanism, which would guarantee every battle in GRFS into a fierce battle.


Like every game Ghost Recon, and may be practically almost all the games Tom Clancy, GRFS stunning display equipment. Graw exceeds the setting time in 2014, technology in GRFS thick with science fiction, although Ubisoft stated that everything in the game based on prototypes that exist in the real world.

Optical Camo is the most amazing new equipment, and certainly this is the stuff that eager to be made by the scientists of today. Using this, players can hardly be seen by the enemy. On the battlefield, this costume will allow players to sneak behind the enemy.
This favorite from previous Ghost Recon is also shown, namely cross-com that serves to control UAVs and drones. This time, the machine will be part of a more effective weapons, and will help all members of the troop.


Another aspect to be preserved is a fictional storyline that is very possible. Russian leader descended from a group of extreme nationalists who brought Russia into the war throughout Nortern Europe. The ghost, was led by Edward ‘Kozak’ Kachenko, new people who carry out essential task.
Ghost Recon was setting in Northern Europe is visual in this game will be far from the sand and heat, as in Graw. Views of the towering pine forests with snow, clearly indicating that this is not Mexico. All the visual display will look great thanks to the 60fps frame-rate.

There are still many unclear things about this game, such as the exact mechanism of how the multiplayer will be applied. It seems we still have to wait until several more months. Ghost Recon: Future Soldier planned to be released later this year.

Monday, August 8, 2011

Lost Planet 2

Lost Planet 2, a sci-fi action-adventure game from CAPCOM®.When the first Lost Planet 2 is shown, this game seems to have all the elements required by the cool games in general. Starting from the music that evokes the spirit of play, the scenes of a tense battle against the enemy until the game graphics are so indulgent gamers. Not to mention plus a number of weapons that you can use and do not forget to also robots that are very diverse that you can use in your adventures against enemies.


But unfortunately, a game that originally is actually just a game that seemed simple, the longer it becomes increasingly more difficult and complicated to be played. An error which we think should not happen in a game with big names like Lost Planet.

Let's start talking about this game. new features available in the Lost Planet 2 is a feature that allows you to change body size or to add something to a particular part to strengthen it. You can change the head, body, back and legs. You can add or change the appearance of your armor. You can even change the appearance of your character to be male or female.


There are still many other options that you can feel. In essence, these features will help you to create a character that is truly unique. To unlock all those features, you must increase the level and unlock weapons, as well as the capability of existing equipment. In terms of weaponry, Lost Planet 2 offers so many cool weaponry. One that characterizes the weapons here are the size of the weapon that most are very large. Shoot the enemy with all these weapons really feels satisfying. One thing that we feel is a bit confusing here is that when you're fighting the enemy, but you will not be too experienced many problems to get used to game the system.

In terms of robots that you can use, all robots are mostly very fun to drive. There are several types of robots that you can use here. There are robots that can fly, there are robots that can fire rockets or lasers and some robots are armed only with two gatling gun on his shoulders, or sometimes just a big shotgun armed with two weapons that will certainly make an ordinary person who fired it straight bounce. Amazingly here, the main character you can remove such weapons from the robot and immediately took him away without any difficulty.

In terms of the level of the game, Lost Planet 2 provides a game area that is quite varied and generally really looks very beautiful. There is an impressive futuristic warehousing area, there are areas of dense forest, there are areas under water, there is desert, and even this time you will also be an adventure into space using a robot is given. Well, most of the mission here will ask you to try to cross a certain level as to enable post data that would serve as a place to respawn if your character dead. during the game, every few hours you will be faced with large creatures that would hinder you. These creatures are known as Category-G Akrids and have certain areas of the orange that you can attack them because that's the point of weakness. Do not be surprised if you encounter an enemy who would later is very diverse and on average is enough to make you stunned during a game.


In our opinion, the tempo of the game in this game also includes nice because all the elements of a given action is never reduced levels impressed. The fight for the sake of the fight launched by the boss and the boss keeps popping up that will cause you're overwhelmed. Reinforcements you're just a huge robots that you can ride. If you play this game together with your friends, we are confident this game will feel much more satisfying anymore. Yes, Kotakers not misread. This game can indeed be played online co-op, so you can collaborate with your friends to attack the enemy.
Features:
• 4-player co-op action: Team up to battle the giant Akrid in explosive 4 player co-operative play. Teamwork is the player’s key to victory
as the team is dependent on each other to succeed and survive.
• Single-player game evolves based on players decisions and actions
• Deep level of character customization: Players will have hundreds of different ways to customize their look to truly help them define their character on the battlefield both on- and offline. Certain weapons can also be customized to suit individual player style.
• Beautiful massive environments: Capcom’s advanced graphics engine, MT Framework 2.0, will bring the game to life with the next step in 3D fidelity and performance.
• Massive scale of enemies: Players skill on the battlefield and work as a team will be tested like never before against the giant Akrid. Players will utilize teamwork tactics, new weapons and a variety of vital suits (VS) to fight these larger-than-life bosses.
• Rewards System- Players will receive rewards for assisting teammates and contributing to the team’s success
• Multiplayer modes and online ranking system
• Exciting new VS features- Based on fan feedback, the team has implemented an unbelievable variety of Vital Suits and new ways to combat VSs. The new VS system will have a powerful impact on the way the player takes to the war zone in Lost Planet 2